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Its gameplay mainly revolves around creeping around waist-high walls, distracting or shooting guards, or fleeing from zombies. There's nothing in The Last of Us that it was the first to do. Related: There Shouldn’t Be Any Humans In Avatar: Frontiers Of Pandora But even with this restriction, The Last of Us' influence has loomed large since 2013. In a decade or so, I'm sure we'll look back at the duo of recent Zelda games and be able to point to several titles that were shaped by their philosophy of exploration - Elden Ring and Genshin Impact already bear the hallmarks of a post-BOTW world. It seems like the second major 'strand' game will now be Death Stranding 2, with only indie title Witch Strandings giving it a proper go. Death Stranding styles itself as the first 'strand' game, and that's a concept other studios might have run with were it not for the massive and laborious turning circles studios operate with these days. These days changes happen slower, as games take longer to develop and thus inspirations come in bits and pieces.